Stanford XR Hackathon (Creative Zenith Winner)

An immersive XR experience blending virtual reality, music, and elemental interaction to create a new medium for self-expression. MUve invited players to step inside a virtual world, choose their environment, pick their soundtrack, and interact with elemental forces / fire, water, wind / through hand-tracking technology to dance, play, and release emotions.

Client

Standford

Year

2023

Category

XR + IMMERSIVE UX + UNITY DEVELOPMENT

Live Project

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Concept

Concept

Concept

/// Self-Expression Through XR: Muve was born from the question — how can immersive technologies promote mental health and emotional release? Using Unity as the game engine, Oculus VR, and UltraLeap motion sensors, Muve created a sandbox where users could translate movement into elemental visualizations.

  • Choose an environment (forest, desert, ocean, sky).

  • Select a song to set mood and rhythm.

  • Channel elements like fire, water, wind as an extension of the body.

The concept was to transform VR into a canvas for dance, sound, and emotional release.

Development

Development

Development

/// Immersive Systems:

  • Built in Unity with a focus on real-time physics and particle systems for elemental control.

  • Integrated UltraLeap hand-tracking for natural, controller-free interaction.

  • Optimized for Oculus VR to make setup frictionless for first-time users.

The development process included prototyping gesture recognition and refining spatial feedback loops (visual + auditory) to ensure the experience felt intuitive and rewarding.

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Problem

Problem

Problem

Problem

/// In high-stress academic and professional environments, people often lack safe, creative outlets for emotional release. Traditional games and VR experiences focus on achievement, combat, or simulation — but few prioritize mental wellness, play, and embodied expression.

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Solution

Solution

Solution

/// Muve provided a new kind of VR experience — not competitive, not productivity-driven, but healing and expressive.

  • Gestural Expression: Movements translated into elemental art.

  • Musical Flow: Users synced their body to music, creating visual symphonies.

  • Emotional Wellness: Encouraged release of tension through play, rhythm, and embodiment.

Muve demonstrated how XR could go beyond entertainment — becoming a tool for self-expression, de-stressing, and emotional freedom.

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